VICENTE MOLINA PARDO
Valencia, Spain. 1982
As a main artist in the companies I have worked, I had to provide solutions in a wide range of fields:
concept art, 3D modeling (high and low-poly, rigging and animation, FX creation,
Sprites and HUD and other secondary works.
As a result I can understand and work in a project from the very beginning to the latest piece of art.
EXPERIENCE
ARLOON APPS
Arloon project, Paradox Team, 2014-15.
Educative and interactive applications for tablets and smartphones.
As a main 3D artist I was in charge of the applications models and textures,
working closely with illustrators and designers to create a solid visual product.
65NORTH
ESAT, academic project, 2014.
Final project for my videogame studies.
Working in a team to create professional art for a videogame,
using the latest technology and techniques (UE4 with PBL)
Zientia APPS
Zientia project, Paradox Team, 2014.
Educative and interactive applications for tablets and smartphones.
As a main artist I was in charge of the modeling, texturing and inapp illustrations.
Vampire Crystals Rebirth
Shanblue interactive, Nintendo3DS, not released.
Adaptation of the game Vampire Crystals for the Nintendo3DS.
I was in charge of remaking 3d models, texturing, create new illustrations, sprites and FX.
Vampire Crystals
Shanblue interactive, WiiWare 2012.
Action crazy game within a colorful world.
I made 3d models, texturing, illustrations, sprites and FX.
Magic Destiny
Shanblue interactive, WiiWare 2011.
Minigames and pastimes with an astrological theme.