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VICENTE MOLINA PARDO

Valencia, Spain. 1982


As a main artist in the companies I have worked, I had to provide solutions in a wide range of fields:
concept art, 3D modeling (high and low-poly, rigging and animation, FX creation,
Sprites and HUD and other secondary works.


As a result I can understand and work in a project from the very beginning to the latest piece of art.




3D Studio MAX Blender Zbrush PhotoShop Unreal Development Kit Unreal Engine 4 Unity 3D




EXPERIENCE


ARLOON APPS

Arloon project, Paradox Team, 2014-15.
Educative and interactive applications for tablets and smartphones.

As a main 3D artist I was in charge of the applications models and textures,
working closely with illustrators and designers to create a solid visual product.


65NORTH

ESAT, academic project, 2014.
Final project for my videogame studies.

Working in a team to create professional art for a videogame,
using the latest technology and techniques (UE4 with PBL)


Zientia APPS

Zientia project, Paradox Team, 2014.
Educative and interactive applications for tablets and smartphones.

As a main artist I was in charge of the modeling, texturing and inapp illustrations.


Vampire Crystals Rebirth

Shanblue interactive, Nintendo3DS, not released.
Adaptation of the game Vampire Crystals for the Nintendo3DS.

I was in charge of remaking 3d models, texturing, create new illustrations, sprites and FX.


Vampire Crystals

Shanblue interactive, WiiWare 2012.
Action crazy game within a colorful world.

I made 3d models, texturing, illustrations, sprites and FX.


Magic Destiny

Shanblue interactive, WiiWare 2011.
Minigames and pastimes with an astrological theme.